The Illustrious 18 are the first deviations most card counters learn: insurance plus 17 changes to basic strategy, each triggered when the Hi-Lo true count reaches a set number. This is the full list, with the count that triggers each play.
| Count | Hi-Lo true count (Hi-Lo guide) |
|---|---|
| Plays | 18: insurance and 17 hand plays |
| Triggered | 13 at or above the index, 5 below it |
| Game | Multi-deck, dealer stands on soft 17, no surrender |
When the true count meets the index, make the deviation. Otherwise play basic strategy.
| Hand vs dealer | Deviation | True count | Basic strategy |
|---|---|---|---|
| Insurance vs A | Take insurance | +3 or higher | No insurance |
| 16 vs 10 | Stand | 0 or higher | Hit |
| 15 vs 10 | Stand | +4 or higher | Hit |
| 10,10 vs 5 | Split | +5 or higher | Stand |
| 10,10 vs 6 | Split | +4 or higher | Stand |
| 10 vs 10 | Double | +4 or higher | Hit |
| 12 vs 3 | Stand | +2 or higher | Hit |
| 12 vs 2 | Stand | +3 or higher | Hit |
| 11 vs A | Double | +1 or higher | Hit |
| 9 vs 2 | Double | +1 or higher | Hit |
| 10 vs A | Double | +4 or higher | Hit |
| 9 vs 7 | Double | +3 or higher | Hit |
| 16 vs 9 | Stand | +5 or higher | Hit |
| 13 vs 2 | Hit | below −1 | Stand |
| 12 vs 4 | Hit | below 0 | Stand |
| 12 vs 5 | Hit | below −2 | Stand |
| 12 vs 6 | Hit | below −1 | Stand |
| 13 vs 3 | Hit | below −2 | Stand |
Counting Edge lists these in the same order under Strategy Deviations on its cheat sheet and highlights the plays that apply at the live true count. The shorter Hi-Lo list on the basic strategy chart leaves out the five plays that run below an index.
Counting Edge decides on the true count it shows, to one decimal place. For whole-number indexes that is the same as rounding the displayed count down. Not sure how to get the true count? Use the true count calculator.
Insurance pays 2 to 1, so it is worth taking when more than one unseen card in three is a ten. A high Hi-Lo true count means the shoe is rich in tens, and +3 is the index at which Counting Edge tells you to take it. Below +3, decline.
If the table offers late surrender, four more plays depend on the count. Surrender at or above the index, and play the hand without surrendering below it.
| Hand vs dealer | Surrender at true count |
|---|---|
| 14 vs 10 | +3 or higher |
| 15 vs 10 | 0 or higher |
| 15 vs 9 | +2 or higher |
| 15 vs A | +1 or higher (S17), −1 or higher (H17) |
When surrender is on, it replaces the stand plays on the same hands: Counting Edge shows surrender for 16 against a 9 or 10 at every count, and for 15 against a 10 from a true count of 0. The basic strategy chart lists the plain surrender plays.
Counting Edge adds a play that is not one of the 18: stand on 15 against an ace at a true count of +5 or higher (when surrender is off).
The numbers above are Hi-Lo true counts. A Level 2 or Level 3 count runs on a different scale, so the same shoe gives a bigger true count: Hi-Opt II about 1.67 times Hi-Lo's, Omega II and Zen Count about 1.79 times, Wong Halves about 1.05 times. Counting Edge multiplies each index by that factor and rounds to one decimal place:
| Hand vs dealer | Deviation | Hi-Lo | Hi-Opt II | Omega II, Zen | Wong Halves |
|---|---|---|---|---|---|
| Insurance vs A | Take insurance | +3 or higher | +5 or higher | +5.4 or higher | +3.1 or higher |
| 16 vs 10 | Stand | 0 or higher | 0 or higher | 0 or higher | 0 or higher |
| 15 vs 10 | Stand | +4 or higher | +6.7 or higher | +7.2 or higher | +4.2 or higher |
| 10,10 vs 5 | Split | +5 or higher | +8.4 or higher | +8.9 or higher | +5.2 or higher |
| 10,10 vs 6 | Split | +4 or higher | +6.7 or higher | +7.2 or higher | +4.2 or higher |
| 10 vs 10 | Double | +4 or higher | +6.7 or higher | +7.2 or higher | +4.2 or higher |
| 12 vs 3 | Stand | +2 or higher | +3.3 or higher | +3.6 or higher | +2.1 or higher |
| 12 vs 2 | Stand | +3 or higher | +5 or higher | +5.4 or higher | +3.1 or higher |
| 11 vs A | Double | +1 or higher | +1.7 or higher | +1.8 or higher | +1 or higher |
| 9 vs 2 | Double | +1 or higher | +1.7 or higher | +1.8 or higher | +1 or higher |
| 10 vs A | Double | +4 or higher | +6.7 or higher | +7.2 or higher | +4.2 or higher |
| 9 vs 7 | Double | +3 or higher | +5 or higher | +5.4 or higher | +3.1 or higher |
| 16 vs 9 | Stand | +5 or higher | +8.4 or higher | +8.9 or higher | +5.2 or higher |
| 13 vs 2 | Hit | below −1 | below −1.7 | below −1.8 | below −1 |
| 12 vs 4 | Hit | below 0 | below 0 | below 0 | below 0 |
| 12 vs 5 | Hit | below −2 | below −3.3 | below −3.6 | below −2.1 |
| 12 vs 6 | Hit | below −1 | below −1.7 | below −1.8 | below −1 |
| 13 vs 3 | Hit | below −2 | below −3.3 | below −3.6 | below −2.1 |
This is a scaled approximation. Books for those systems publish their own index tables, and a few of their numbers differ from these. See Hi-Opt II, Wong Halves and the other counts on the systems overview. KO and ReKO have no true count, so Counting Edge shows a key count and a pivot for them instead of index plays.
These are multi-deck, dealer-stands-on-17 numbers. Under H17, basic strategy already doubles 11 against an ace, so that play applies at every count and the +1 index no longer matters. Published tables for H17 and for one or two decks differ in a few other indexes, so use one built for your game if you play those.
Basic strategy and your bet ramp come first: they are worth more than any index. Then add the deviations a few at a time, starting with insurance, 16 against 10 and 15 against 10, which come up most. Drill the count in the card counting practice trainer, and check your basic strategy in the basic strategy trainer. The app marks each deviation cell on its chart as the count moves.
Counting Edge tracks the count as you tap cards and highlights each deviation on its cheat sheet and strategy chart the moment the true count reaches the index. Free and open source.
Download APK — Free