Counting Systems

Card Counting Systems Compared

By VectorLogic · Updated October 2026

Every counting system works the same way: give each card a tag, keep a running total, and bet more when the cards left favour you. They differ in how many card values they track, whether you convert to a true count, and how hard they are to keep at table speed. Here are the seven systems in Counting Edge, side by side.

At a glance

Card counting systems: level, balance, what you bet from, and ace side count
SystemLevelTypeBet fromAce side count
Hi-Lo1BalancedTrue countNo
KO1UnbalancedRunning countNo
ReKO1UnbalancedRunning countNo
Hi-Opt II2BalancedTrue countYes
Omega II2BalancedTrue countYes
Zen Count2BalancedTrue countNo
Wong Halves3BalancedTrue countNo

Tag values

The value each system gives every card. 10 stands for 10, J, Q and K.

Tag value of each card in each counting system
System2345678910A
Hi-Lo+1+1+1+1+1000−1−1
KO+1+1+1+1+1+100−1−1
ReKO+1+1+1+1+1+100−1−1
Hi-Opt II+1+1+2+2+1+100−20
Omega II+1+1+2+2+2+10−1−20
Zen Count+1+1+2+2+2+100−2−1
Wong Halves+0.5+1+1+1.5+1+0.50−0.5−1−1

The seven systems

Hi-Lo

The standard starting point. Low cards 2 to 6 are +1, 10s and aces are −1, and you divide by decks left to get a true count. It has the most published index plays, including the Illustrious 18. Hi-Lo guide →

KO (Knock-Out)

Hi-Lo with one change: 7s count +1 too. That makes the count unbalanced, so it starts below zero and you bet off the running count, with no division. KO guide → · Hi-Lo vs KO →

ReKO

The same tags as KO with a different starting count and key count, chosen so the running count stays reliable from single deck to eight-deck shoes.

Hi-Opt II

A level 2 count: 4s and 5s are +2 and ten-value cards −2. Aces count 0, so serious players keep a separate ace side count for betting and insurance. Counting Edge has an ace side-count panel for it. Hi-Opt II guide →

Omega II

Level 2 with 4, 5 and 6 at +2 and 9s at −1. Like Hi-Opt II it leaves aces at 0 and works best with an ace side count.

Zen Count

Level 2 that counts aces as −1 in the main count, so it needs no side count. A middle ground between Hi-Lo's simplicity and Omega II's precision.

Wong Halves

The most precise system here, with half-point tags from +1.5 for a 5 down to −0.5 for a 9. Many players double every tag to count in whole numbers. Wong Halves guide →

Which system should you learn?

Start with Hi-Lo. Switch to KO if dividing by decks left slows you down. Move to a level 2 system or Wong Halves only once you can keep Hi-Lo perfectly at table speed: the gain is real but small, and a miscount costs more than a less precise system.

Try them free

The card counting practice trainer runs flash cards and timed deck drills for Hi-Lo, KO, Hi-Opt II, Omega II, Zen Count and Wong Halves in your browser.

Sources

Frequently asked questions

What is the best card counting system?
For most players, Hi-Lo. It is simple, accurate and has the most published index plays. More complex systems such as Omega II, Zen Count and Wong Halves gain a little accuracy, but only if you can keep them without mistakes at table speed.
What is the difference between a balanced and an unbalanced count?
In a balanced count the tags of a full deck add up to zero, so you divide the running count by the decks left to get a true count. An unbalanced count such as KO adds up to more than zero, starts below zero and is used as a running count, with no division.
What does the level of a counting system mean?
The level is the largest tag value. Level 1 systems use only +1, 0 and −1. Level 2 systems also use ±2, and Wong Halves is level 3 because its half-point tags work like a level 3 count once doubled.
Practice on Android

All Seven Systems in One App

Counting Edge supports every system on this page, with the true count, edge, bet ramp and strategy deviations worked out for you. Free and open source.

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